I’ve been working in client services for almost twenty
years. That’s long enough to learn a few things. One of the things we learned
along the way was that our clients (this goes for bosses as well) need to know
who exactly they are hiring and what it’s going to be like to work with us
before we all actually agree to work together. And because we’ve had one too
many arguments that ended with “I sign your paychecks and you will do what I
say,” we came up with a little thing we tell all our clients before they agree
to work with us:
“You
may be hiring us, and that may be your name on the check, but we do not work
for you. We’re coming in to solve a problem, because we believe it needs to be
solved, and it’s worth solving. But we work for the people being affected by
that problem. Our job is to look out for them because they’re not in the room.
And we will under no circumstances design anything that puts those people at
risk.”
Ballsy, eh? Only a few people have refused to move
forward after hearing that. And trust me, I say it in a nice way. I’m a people
person. But anyone who refused to work with us after hearing that was doing us
a favor; they were probably going to be a nightmare client. More often than
you’d expect, the reply we got was “Awesome. That’s exactly what I want.”
And here’s the important thing: I absolutely believe
every word of what I was telling them. When you hire me as a designer, I do not
work for you. I may practice my craft at your service, but you haven’t earned
the right to shape how I practice that craft. One, you don’t want me designing
at your level, you want me designing at mine, which means you don’t get to pull
the strings. I do. Two, you’re hiring someone who performs a service, not a
servant. There’s a difference. I’m not there to do your bidding, I’m there to
solve a problem or reach a goal that we agreed upon.
So, who do designers really work for?
Design Ethics and the Hippocratic Oath
In the last few years, I’ve developed a useful little
trick; I look at other professions to see how they behave in certain
situations, and then attempt to map them over to what we do.
This is helpful because it gives us as designers a little distance and allows
us to learn from people who’ve already solved similar problems. Or, as my mom
would say when she took my brothers and I out to dinner and we behaved like
assholes, “You see that table over there? You see how they’re not throwing food
at each other? Their parents won’t be divorced in a year. And their kids will
grow up to be doctors.” This may be why I write about doctors so much, by the
way.
Doctors take an oath before they begin practicing. This
doesn’t ensure they’re all going to behave ethically, but if they’re going to
behave badly, they certainly can’t claim ignorance. Now once they take that
oath, they can go off and do a variety of things. Some enter private practice.
Some join organizations like Medecins Sans Frontieres. Some go to work in
top-of-the-line hospitals serving patients with lots of insurance. Some go to
work at free clinics. A lot of them end up doing a combination of those things.
But no matter where they go, the oath they took determines how they behave on
the job. They’ll certainly face constraints along the way, such as the hospital
they’re working on not having the latest equipment. But their job is to do
their job, as defined by their code, to the best of their abilities.
Pay attention, because this is where the comparison
goes into high gear. Now imagine a doctor runs into a sketchy hospital
administrator who’s trying to keep a hospital afloat by doing things like
telling them to order tests patients don’t need, or prescribe medications from
pharmaceutical companies that he’s made deals with, or charging people for
private rooms they didn’t have… you get the idea. This isn’t much different
than working for a boss who asks you to target addictive products at poor
people, or to get user data you don’t need in case they might want to sell it
later. The difference is, when a doctor is asked to do those things, the oath
they took supersedes the signature on their paycheck. When a designer is asked
to do those things, there’s no oath in place. No ethical framework to fall back
on. You may get a gut feeling that what you’re doing is wrong, it may not feel
good to do it, but at no point in your career have you actually put pen to
paper, or hand over heart and promised not to behave this way.
More importantly, if a doctor behaves unethically and
is caught there’s a fairly good chance they could lose their license. A
designer who behaves unethically for a shady boss might get a raise. Your shady
boss now knows they have someone they can rely on for shady work. “But people
die when doctors do their jobs badly, Mike!”
Design can kill, too
In 2017, the Royal Society of Public Health, in conjunction with the Young Health Movement, published a study about social media and mental health for young people. It’s worth reading in its entirety, but let me highlight the part that’s salient to what we’re discussing here. Between 2010 and 2015, after a 20-year decline, teenage suicide started rising again. Along with rates of anxiety, depression, body dysmorphia, etc.
“Social
media has been described as more addictive than cigarettes and alcohol, and is
now so entrenched in the lives of young people that it is no longer possible to
ignore it when talking about young people’s mental health issues.” —Shirley
Cramer, the chief executive of the Royal Society for Public Health
And while the study doesn’t make a conclusive
connection between these things and social media (because of academic rigor and
all that) it makes a very strong case for it. Thankfully, I’m
not an academic, and I have little patience for academic guidelines. So, I have
no problem telling you this: the work we are doing is killing people. A
Google search for “deaths by social media” will bring up more examples than you
should need.
Those of us who grew up designing things online need to
realize the repercussions of the work we do. We’re no longer pushing pixels
around. We’re building complex systems that touch people’s lives, affect their
personal relationships, broadcast both words of support and hate, and undeniably affect
their mental health. When we do our jobs well, we improve people’s lives. When
we don’t, people die.
So, yes. The comparisons to the medical profession are
apt.
Celebrate (and design for) the differences and inconsistencies
I was taking the metro home this evening and realized
I’d left my headphones at the office. Which means I had to listen to people. I
heard two tech dudes arguing about how to set up a server. I heard two other
dudes arguing about data collection. And I watched the dude next to me do some
coding. On a 15-inch laptop. On a crowded metro. When we got to my stop the
doors wouldn’t open because of some technical malfunction. Everyone waited
mostly patiently as the driver got out and opened each door one by one, which wasn’t
quick. While he did that, the two tech dudes talking about setting up a server
changed their topic to how bad San Francisco’s public transportation can be
(they’re not wrong). One mentioned how inefficient the city was. He pointed out
the metro stops are all different. Sometimes underground, sometimes above
ground. Sometimes there’s a platform. Sometimes the steps have to lower to meet
the street. Sometimes the doors on the left open. Sometimes the right. The
other guy replied that things would certainly run a lot smoother and more
efficiently if we standardized all of that.
And he’s not wrong.
Society runs more efficiently when all the metro stops
are the same. And all the streets are a certain width. And everyone would just
agree to behave the same way. And follow the same rules. And eat the same
thing. Soylent is very efficient.
We could all wear the same shoes. (count the number of all birds in the room
right now!). What if we all voted the same? And spoke the same language?
When I was a little baby designer, I was taught that
good design meant simplifying. Keep it clean. Keep it simple. Make the system
as efficient as possible. As few templates as possible. I’m sure the same goes
for setting up style sheets, servers, and all that other shit we do. My city would run more efficiently if we
simplified everything.
But I wouldn’t want to live there.
My city is a mess. My country is a mess. The internet
is a mess. But in none of those cases is the answer to look for efficiencies,
but rather to celebrate the differences. Celebrate the reasons the metro stops
aren’t all the same. Celebrate the crooked streets. Celebrate the different
voices. Celebrate the different food smells. Understand that other people like
things you don’t. And you might like things they don’t. And it’s all cool! That’s what makes this city,
and all cities, a blast. And when all these amazing people, some of them who we
don’t understand at all, go online they are going to behave as inefficiently in
there as they do out there. And that is awesome.
And your job, the glorious job you signed up for when
you said you wanted to be a designer, is to support all of these people. Make
sure none of these incredible voices get lost. And to fight against those who
see that brilliant cacophony as a bug and not the greatest feature of all time.
You are our protection against monsters.
Society doesn’t serve Silicon Valley. Silicon Valley
needs to serve society. And we are big, and we are multiple, and we are
amazingly inefficient. We don’t all want the same thing. Except that we actually do. It’s to thrive.